It is expected that the cloud gaming market will reach more than $8 billion in 2025
It is expected that the cloud gaming market will reach more than $8 billion in 2025
It is expected that the cloud gaming market will reach more than $8 billion in 2025
Newzoo, a company specializing in data on the video game sector, expected that the size of the “cloud games” market would reach $8.17 billion in 2025, compared to $2.38 billion by the end of 2022, with a growth rate of more than 300%.
And the data of the British Competition and Markets Authority, according to “Agence France Presse”, revealed that “Microsoft” currently owns between 60 and 70% of the global intangible digital game services, and the number of subscribers reaches 25 million in its “Game Pass” service that allows Unlimited play in more than a hundred games for a monthly subscription fee of about $10.
The authority had decided to halt Microsoft’s acquisition of the American video game company, Activision Blizzard, through a $69 billion deal.
And “cloud games” have emerged during the past few years as a result of the availability of high-speed Internet, which led to the dispensation of physical copies of games such as the phenomenon of “Fortnite”, one of the most popular video games in the world; It has about 200 million users, and it can only be played through a dedicated online platform.
Cloud video games can be played on any screen (PC, smartphone, connected TV, etc.), with an online subscription, without the need to own the physical copy of the game, as the games are processed on remote information servers (“cloud”). ”) and transferred directly to the user’s device, so that he can play smoothly.